Below are the specific rules for the BCR Lite | 2x | PvE server. They are also available in game using the /info command.

Looting& Public Events  •  Base Building & Griefing  • Vehicle Licenses •  Group Sizes 

Traps / Turrets  •  NPC Bases  •  End of Wipe


- Stealing from other players is prohibited. Using any exploits to circumvent the anti-looting system will result in a ban. Players can share items using the /share {player} command, or through the clan system.


- World events such as public Patrol Helicopters, the Bradley APC at Launch Site, the Cargo Ship, Supply Drops, Hackable Crates, and NPC Bases are all first-come, first-serve. The loot at those events is open for anyone to take. We however ask players not to hoard them and constantly be the same ones to take them.


- Patrol Helicopter crash sites spawn two Heavy Scientists, while Bradley crash sites spawn three. These Heavies have a small chance to drop their M249 along with other items.


- It is not possible to disable looting from public Quarries, Pump Jacks and the Giant Excavator, we ask players use the honor system when utilizing these resources. We also ask players do not hog them and allow others to use them as well.


- As a general rule, the player or team that does the vast majority of damage to a patrol helicopter or Bradley is entitled to the loot, not just the player that did the final blow. If more than one group teams up, we ask that they share the loot between the groups.


- Personal patrol helicopters purchased through the /s Store, will be tied to the specific player and their team. The loot from those will not be able to be looted by anyone else.

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- While there is no specific limit on base sizes, we ask groups not to build bigger than they need. Compounds with multiple large bases will be asked to downsize.


- External high walls are not allowed to be honey-combed or layered, except for airlocks. Any layered/honey-combed high walls will be removed on site by admins with no refunds.


- Players are not allowed to build within the confines of any other players compound; Without, express permission from the owner. (regardless of how much space is walled off) Tool cupboards can be used to claim area, but if the area is not completely walled off within 48, other players will be allowed to build within any existing gaps of building privilege.


- Players are not allowed to build in such a way that impedes other players' existing structures, compounds, or bases. Players need to be able to freely enter/leave their compound on foot. This includes building or placing walls/gates around another player's base/compound, with then intention of surrounding or semi-encircling the base/compound.


- Basic rule of thumb is, if you're trying to troll someone with your building, it will be removed.

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- Vehicles obtained with the /buy command stay with the player for the entire wipe. Players may despawn (/kill) and recall them at will. However, there is a short cooldown after despawning a vehicle that players must wait before spawning the vehicle again.


- Other players are allowed to enter any vehicle, but only owners or their clanmates/teammate may enter the driver’s seat.  


- Owners can recall or despawn the vehicle even if other players are sitting in it or using it.


- Vehicles do not decay, but they may despawn after an extended period of being unused.

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- Clan sizes are limited to a maximum of 8 members. This is the maximum that Rust allows to be in a team at one time.

- Players are free play in any group size they wish. However, we ask that larger groups allow smaller groups and solo players an equitable opportunity to do events and run monuments without impediment.

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- Player deployed traps and turrets will not target other players on the server.


- Auto-turrets and traps will target and damage NPCs. Players can put up turrets and traps for the sole purpose of killing NPCs. However, placing them randomly throughout the map is prohibited. All traps and turrets must be placed along or on player’s bases.


- Personal SAM sites have been removed from the server due to them being unnecessary. The SAM sites at Launch Site, however, will shoot at any players attempting to fly in.

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- Some NPC Bases will spawn randomly across the map. A message will appear in chat when you encounter one. These bases are made of all HQM and are designed to discourage foundation wiping.


- All NPC Bases are PvE and the base along with the loot will be tied to the player/team that does first damage to it. Countering NPC Bases is not possible.


- NPC Bases will despawn 60 minutes after the TC has been destroyed/looted. Additionally, any structures built within the area AFTER the NPC Base has spawned, will despawn with the zone.


- In addition to the random NPC Bases that appear on the map, players can purchase an NPC Base to spawn near their location. These bases will only be raidable by the player/team that purchases them. The commands are available through the /s store.


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- There is no Purge set on this server. PvE rules will extend up until wipe.


- End of wipe events may take place during the final two days of the wipe. We encourage the community to give us feedback on what type of events they would like to see.


- Join our Discord to give your input about what you would like to see!

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Upcoming Wipes

Jan. 21  /  Map only

Feb. 4  /  Map & BPs

Feb. 18  /  Map only

Blue Collar Rust wipes every first and third Thursdays of each month.


© 2020 Blue Collar Rust